Wednesday, March 2, 2011

National Educational Technology Plan summary...

Learning - Education must engage and empower the learner using state-of-the-art technology and flexible enough to suit the needs of any child regardless of background. Goals include to utilize technology to help develop 21st century skills, utilize learning resources that emphasize the flexibility of technology, and develop new technology-based methods for the engineering field.

Assessment - Assessments must become more efficient, involve multiple stakeholders, and become technology-based. Goals include to develop assessments that utilize rapid feedback systems to help improve achievement and utilize video games and research-based simulations to engage students.

Teaching - Technology will help develop our educators by allowing them to collaborate and gain access to data on multiple levels thereby creating teams of educators who can make data-driven decisions. Goals include to develop professional learning communities that extend outside the school district by utilizing internet-based resources and to close the technology gap between students and educators through professional development.

Infrastructure - The infrastructure includes a multitude of components and should have the ability to get the resources to all stakeholders as needed. Goals include to ensure that stakeholders have access to broadband internet in and out of the school as well as utilizing open source educational software to engage all learners.

Productivity - Due to tight economic times, productivity will rely on spending the budget efficiently and technology will help determine how efficient each dollar is spent. Goals include to improve policy involving budgeting by using technology as well as breaking down the confines of our education system and embracing a new technology-based classroom.

Reflection...I think that this paper basically states what a lot of us educators already know. For example, we all know that we need to be smart with the money we spend (this applies at all levels, home, school, and GOVERNMENT). It makes sense that we use technology to help us pinpoint when and where we spend our money since technology can calculate with the power of 10+ people. I do like what they say about using open source educational resources. This will help support the productivity section since open source programs usually are free. I am also a firm believer of using video games and simulations to help engage our students. As a physics teacher, I found a simulation site developed by the University of Colorado that I have found very useful and very engaging.

Original document can be found at http://www.ed.gov/sites/default/files/NETP-2010-final-report.pdf

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